XXIV CIM – Call for papers (EN)

 

Call for papers

Participants are invited to present and discuss the results of their scientific and/or artistic research work in the form of oral or poster communications. Moreover, students and doctoral students involved in music informatics research – both from a technological/scientific and artistic perspective – are called to present their research projects, even if not yet concluded.

Submission, selection, and participation guidelines

Submissions and the reviewing process are managed through EasyChair. To submit a paper, use the following link.

Submissions must be in PDF format, be prepared according to the following templates (in LaTeX and MS Word format), and be between 4 and 8 pages long. Submissions in English or Italian are accepted.

Works may be selected for oral or poster presentation at the discretion of the Program Committee.

The Proceedings will have an ISBN and an electronic version will be available on the AIMI website (https://aimi-musica.org). Please note that at least one author per paper must register to the XXIV CIM for the paper to be presented and included in the Proceedings.

Topics

Special attention will be given to works that discuss aspects related to the theme of the 2024 edition. However, different topics related to sound, music, science and technology are welcome, in particular:

  • Accessibility and special needs
  • Aesthetics of computer and interactive music
  • Artificial intelligence and machine learning
  • Computational musicology
  • Computer-aided composition
  • Computer-aided performance
  • Electroacoustic music and sound-based-art
  • Emotions and affective computing
  • Hardware/software systems
  • Humanities in sound and music computing
  • Music information retrieval
  • Musical gesture
  • Multimodal interaction
  • New interfaces for musical expression
  • Perception and cognition
  • Physical modelling of musical instruments
  • Sonic interaction and information design
  • Sound and music signal processing
  • Technologies for music education
  • Technologies for musical heritage
  • Virtual acoustics
  • VR and games
 Posted by on 19/01/2024